A large room divided into a long maze-like corridor by thin fabric railings on waist-high pylons. All over the floor lay nests full of serpent folk eggs. Difficult terrain. Moving through here at anything higher than 1/4 speed is a Dex save; failure breaks 1d8 serpent folk eggs, releasing that many young.
- Fabric railing: pulled from spring coils within the pylons; can be unclasped and will spin back into the pylons.
- Nests: green sand piled up around clutches of large eggs. They jostle from time to time. They’re almost ready to hatch. 23 total eggs.
- Young: once hatched, they will make alarming noises, alerting 1d6 adults who come in 2 rounds.