This large diamond-shaped room contains five rows of fives lockers that are locked with specific ID cards. Each of the twenty five lockers contains a stash of hazard suit armor; see 7.29, and three rations as well as a datachip worth 30gp and act as holochips like 7.28. Each also has a personal object. The outsides of the lockers are scuffed and battered from repeated attempts to enter. An automatic door leading south requires a key card.