A large round marble chamber with grooved walls and floor, with a domed ceiling. In the middle is a large wooden rasp with a tin stylus resting in a holder. If the mallet is dragged across the rasp a great croaking sound fills the chamber, dealing 1d8 damage to everyone within. Save v. Poison to take half damage. Creatures that are deafened or have ear protection automatically succeed. If the croak is heard three times in one day, creatures are filled with visions of the Anuran homeworld and develop one anuran trait over the next day. The traits are permanent and stack; if a creature has all of them, they are fully anuran.

Traits

  1. Prehensile tongue (sticky)
  2. Climbing mucus
  3. Amphibious skin (breaths via water)
  4. Croaking speech
  5. Sex reversal
  6. Skin toxin
  7. Tympanum
  8. Bulging eyes
  9. Egg laying
  10. Jumping legs