An oddly shaped antique shop owned and operated by the elven ghost, Carlo. Carlo’s living captor had been a collector of strange objects, and Carlo was able to claim it all when they fell ill with crystalanimus lary disease. Most of the objects now piled high in the room are haunted by the free dead ghosts of their previous owners—a strange side effect of proximity to Carlo’s bound object. Roll on the haunted objects tables to generate unique wares. Ghost adventurers are invited into the back room where Carlo keeps the most valuable and haunted items (6.10). Carlo is happy to part with any of the haunted items, so long as the new owner isn’t a cleric or paladin. The ghosts haunting the objects are friends of Carlo’s by now, and Carlo doesn’t want them to come to harm because of some divine power and “moral” misgivings.

(Diagram with nodes 6.9, 6.8, 6.4, 6.10)