Strong smelling fertilizer fills a large pit dominating the room. Well cultivated clusters of large morels grow all over. Five Acolytes of the Sun tend them while wearing breathing masks. A trickle of water oozes down the west wall and collects in puddles on the walkway surrounding the crop. Walking around the room at normal speed requires a save vs. breath or slip and fall into the morels, which emit hallucinogenic spores. Without breathing protection, save vs. poison or be affected as the hallucinatory terrain or hypnotic pattern spell as the morels slowly digest you. Two automated doors provide access to the south, and one access to the north.