A large storehouse of stacked crates full of foodstuffs and trade goods. The doors leading north and south are oak, iron-banded, and locked. Entering this room or passing through without caution causes a stack of crates to topple.
- Food Stuffs — Mostly dried fruits and fish. Eating these rations will heal 1d3 hp once per day.
- Trade Goods — Mirrors and glassworks. Extremely high quality, also very heavy and fragile. Worth 7,000 gp if sold above ground.
- Locked — There are two keys to open these doors. One is in the possession of Lisa in 7.5; the other is kept by the guards in 7.10.
- Topple — Save vs. breath or take 3d6 damage and a random encounter is drawn to the commotion in 1d3 rounds.