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Factions

Westocrys - Bravale

Baron Octavius Rushvale is oppressive.

Our Lady of Chastity

Frosthaven (Cold Climate)

  1. Evergreen Forest - Landmark - Natural - Hydrology(B) - Water-filled crater. Glowing meteorites at the bottom. Hazard - No Treasure. Fumes (Toxic).
  2. Evergreen Forest - Landmark - Artificial - Travel - Zipline enters a natural rock cavity. Monsters - No Treasure. 1 Ogre - Pinegree.
  3. Evergreen Forest - Landmark - Artificial - Travel - Oval Stone Signboard with Tavern name and Dragon Relief. Sub-panel says Margot Lovemarsh, all that remains of Val-Ourar. Hazard - No Treasure. Volcanic area.
  4. Evergreen Forest - Lair - 10 Wolves. No Treasure.
  5. Evergreen Forest - Settlement - Abbey - Our Lady of Chastity - Small - 30 Monks/Nuns. Physic garden. Room for critical patients. School. Abbot’s gateway. Hops (beer). Wheat (flour and bread). Candle makers. Guided tour. Used to be a boarding school.
  6. Evergreen Forest - Dungeon - Desolated Caverns
  7. Evergreen Forest - Landmark - Artificial - Military - Checkpoint, closed and abandoned. Monsters - Treasure.
    1. 4 Bandits (Tenpiece Weatherset, Chadwick Middlevane, Philomena Pensfort, Esme Witherdale).
    2. 72cp, 2 Jewelry (Amulet (Sterling Silver and Ruby) 1300gp , Bracelet (Fire Jasper with Mithril linkage) 1200gp).
  8. Evergreen Forest - Settlement - City - Ilia Wall - Dame Helene Bravale the Bold - Fief. Big City. 2000 population. Pottery. Fishing. Trading. Brewing. Holy city. Stark. Bridge. Junkyard. Archaeological site. Fighting pit. 80 Guards.
    1. Notable People:
      1. Distracted Scholar
      2. Vampire / Werewolf Hunter
      3. Curious Waitress
      4. Traveler from a distant land
    2. Notable Places:
      1. Business - Perfumer
      2. Housing - Hotel room
      3. Business - Locksmith
      4. Housing - Bungalow
      5. Housing - Two bedroom apartment
      6. Business - Doctor
      7. Business - Veterinarian
      8. Business - Butcher
      9. Public - Museum
      10. Official - Archives
      11. Public - Aquarium
      12. Military - Warehouse
  9. Tundra - Dungeon - Infernal Pits
  10. Tundra - Dungeon - Bloody Grotto
  11. Snowfields - Settlement - Village - Crow Trail Camp. Big Village. 150 population. Heap layout. Ruled by Council.
    1. Notable People:
      1. Troubled Hunter
      2. Misunderstood Witch
      3. One-handed lumberjack
    2. Notable Locations:
      1. Guildhouse
      2. Tailor
      3. Apothecary
    3. Defenses (12 guards):
      1. Motte
      2. Watchtowers
      3. Wood Palisade
  12. Tundra - Lair - 1 Smilodon. No Treasure.
  13. Tundra - Landmark - Natural - Geology(A) - Precious metal veins, unstable, could collapse if extracted. Empty - No Treasure. Legend / Myth. Clues left by monsters.
  14. Tundra - Lair - 20 Berserkers. 6000cp, 3000ep, 3000 gp
  15. Frozen Peaks - Lair - 4 Yetis. 4000gp
  16. Frozen Peaks - Landmark - Natural - Geology(B) - Rift used by many monsters to reach the overworld. Special - NPCs / Monsters in need. Attacked/Chased.
  17. Snowfields - Landmark - Artificial - Economy - Merchant’s tent. The back area is reserved for special deals. Empty - Treasure. Dungeon Location. Written in a book or on a scroll.
  18. Snowfields - Landmark - Artificial - Travel - Boardwalks built high up to protect travellers from wild animals and the deep snow. Empty - No Treasure. Local custom. Told by an NPC.
  19. Moor - Settlement - Castle - Ice Wood - Worn - Westocrys - Baron Octavius Rushvale the Seer - Barony. Round, 4 levels. Banner / Flag Curved Per Bend. Black = Argent (white) field with Gules (red) Mascle, Grey = Or (gold) with Sable (noir) Cross.
    1. Jail: 8 Commoners, 3 Nobles.
    2. 11 Months of Food and Water
    3. Treasure: 30000sp, 20000gp
    4. Defenses:
      1. Stone walls and towers
        1. Round towers enclosed in Pentagonal walls.
        2. Portcullis and wooden door.
      2. Wooden Palisade
      3. Moat
        1. Piranha
    5. Protected by 110 fighters.